基类. 更多...
#include <CoreMinimal.h>
Public 成员函数 | |
| base () | |
| virtual | ~base () |
| std::string | GetName () const |
| void | SetName (const std::string &name) |
| virtual void | Update (float deltaTime) |
| virtual void | BeginPlay ()=0 |
| virtual void | EndPlay ()=0 |
Private 属性 | |
| std::string | name |
| 类似"class base * __ptr64 tag的值" | |
静态 Private 属性 | |
| static int | tag |
| 整个框架的标识 | |
基类.
框架大部分类的基类
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inline |
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inlinevirtual |
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pure virtual |
在 Animator, BaseBullet, BasePlant, BaseZomble, BattleLevel, BoxCollider, Camera, CircleCollider, Collider, Component, Controller, FSM, InputComponent, Level, Menu, Object, RigidBody, SceneComponent, Sprite, SpriteRenderer, UserInterface , 以及 Widget 内被实现.
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pure virtual |
在 Collider, Component, Level, Object, SceneComponent, UserInterface , 以及 Widget 内被实现.
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inline |
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inline |
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inlinevirtual |
被 Animator, AudioPlayer, BaseBullet, BaseZomble, BattleController, BattleLevel, BattleUI, BoxCollider, CircleCollider, Collider, Component, Controller, FSM, InputComponent, Level, Menu, Object, Particle, Pea, RigidBody, SceneComponent, SeedUI, Sprite, SpriteRenderer, Sun, sun, SunFlower , 以及 UserInterface 重载.
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private |
类似"class base * __ptr64 tag的值"
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staticprivate |
整个框架的标识