全局游戏关卡类 更多...
#include <CoreMinimal.h>
Public 成员函数 | |
| virtual void | Update (float deltaTime) override |
| 控制者 | |
| virtual void | BeginPlay () |
| 务必把关卡初始化逻辑写进BeginPlay,禁止写入构造函数. | |
| virtual void | EndPlay () |
Public 成员函数 继承自 base | |
| base () | |
| virtual | ~base () |
| std::string | GetName () const |
| void | SetName (const std::string &name) |
Protected 属性 | |
| class Controller * | mainController = nullptr |
友元 | |
| class | World |
| class | GameStatics |
全局游戏关卡类
|
inlinevirtual |
|
inlinevirtual |
实现了 base.
|
inlineoverridevirtual |
|
friend |
|
friend |
|
protected |