#include <BattleLevel.h>
Public 成员函数 | |
| BattleLevel () | |
| virtual void | Update (float deltaTime) |
| 控制者 | |
| virtual void | BeginPlay () |
| 务必把关卡初始化逻辑写进BeginPlay,禁止写入构造函数. | |
Public 成员函数 继承自 Level | |
| virtual void | EndPlay () |
Public 成员函数 继承自 base | |
| base () | |
| virtual | ~base () |
| std::string | GetName () const |
| void | SetName (const std::string &name) |
Private 属性 | |
| class Sprite * | background0 |
| class PeaShooter * | peashooter |
额外继承的成员函数 | |
Protected 属性 继承自 Level | |
| class Controller * | mainController = nullptr |
| BattleLevel::BattleLevel | ( | ) |
sunshine->AttachTo(background0);/
|
virtual |
务必把关卡初始化逻辑写进BeginPlay,禁止写入构造函数.
重载 Level .
|
virtual |
控制者
重载 Level .
|
private |
|
private |