成员的完整列表,这些成员属于 RigidBody,包括所有继承而来的类成员
| Activate() | Component | virtual |
| AddForce(Vector2D force) | RigidBody | inline |
| AddPulse(Vector2D pulse) | RigidBody | inline |
| angularDrag | RigidBody | private |
| angularVelocity | RigidBody | private |
| base() | base | inline |
| BeginPlay() | RigidBody | inlinevirtual |
| bGravityEnable | RigidBody | private |
| bIsEnabled | Component | protected |
| bMoveable | RigidBody | private |
| bRotatable | RigidBody | private |
| Collider class | RigidBody | friend |
| colliders | RigidBody | private |
| Deactivate() | Component | virtual |
| deltaTime | RigidBody | private |
| Destruct() | Component | virtual |
| EndPlay() | Component | inlinevirtual |
| GetName() const | base | inline |
| GetOwner() const | Component | inline |
| GetVelocity() | RigidBody | inline |
| gravity | RigidBody | private |
| linearDrag | RigidBody | private |
| mass | RigidBody | private |
| maxSpeed | RigidBody | private |
| name | base | private |
| pOwner | Component | protected |
| RestrictVelocity(Vector2D impactnolunit, RigidBody *another=nullptr) | RigidBody | private |
| RestrictVelocity(Vector2D impactnolunit, const PhysicsMaterial &material, RigidBody *another=nullptr) | RigidBody | private |
| SetAngularDrag(float angularDrag) | RigidBody | inline |
| SetAngularVelocity(float angularVelocity) | RigidBody | inline |
| SetGravity(float gravity) | RigidBody | inline |
| SetGravityEnable(bool GravityEnable) | RigidBody | inline |
| SetLinearDrag(float linearDrag) | RigidBody | inline |
| SetMass(float mass) | RigidBody | inline |
| SetMaxSpeed(float maxSpeed) | RigidBody | inline |
| SetMoveable(bool Moveable) | RigidBody | inline |
| SetName(const std::string &name) | base | inline |
| SetOwner(class Object *owner) | Component | inline |
| SetRotatable(bool Rotatable) | RigidBody | inline |
| SetVelocity(Vector2D velocity) | RigidBody | inline |
| tag | base | privatestatic |
| Update(float deltaTime) override | RigidBody | virtual |
| velocity | RigidBody | private |
| ~base() | base | inlinevirtual |
| ~RigidBody() | RigidBody |