easyx_framework V1.0.0
基于easyx的c++游戏框架
 
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RigidBody 成员列表

成员的完整列表,这些成员属于 RigidBody,包括所有继承而来的类成员

Activate()Componentvirtual
AddForce(Vector2D force)RigidBodyinline
AddPulse(Vector2D pulse)RigidBodyinline
angularDragRigidBodyprivate
angularVelocityRigidBodyprivate
base()baseinline
BeginPlay()RigidBodyinlinevirtual
bGravityEnableRigidBodyprivate
bIsEnabledComponentprotected
bMoveableRigidBodyprivate
bRotatableRigidBodyprivate
Collider classRigidBodyfriend
collidersRigidBodyprivate
Deactivate()Componentvirtual
deltaTimeRigidBodyprivate
Destruct()Componentvirtual
EndPlay()Componentinlinevirtual
GetName() constbaseinline
GetOwner() constComponentinline
GetVelocity()RigidBodyinline
gravityRigidBodyprivate
linearDragRigidBodyprivate
massRigidBodyprivate
maxSpeedRigidBodyprivate
namebaseprivate
pOwnerComponentprotected
RestrictVelocity(Vector2D impactnolunit, RigidBody *another=nullptr)RigidBodyprivate
RestrictVelocity(Vector2D impactnolunit, const PhysicsMaterial &material, RigidBody *another=nullptr)RigidBodyprivate
SetAngularDrag(float angularDrag)RigidBodyinline
SetAngularVelocity(float angularVelocity)RigidBodyinline
SetGravity(float gravity)RigidBodyinline
SetGravityEnable(bool GravityEnable)RigidBodyinline
SetLinearDrag(float linearDrag)RigidBodyinline
SetMass(float mass)RigidBodyinline
SetMaxSpeed(float maxSpeed)RigidBodyinline
SetMoveable(bool Moveable)RigidBodyinline
SetName(const std::string &name)baseinline
SetOwner(class Object *owner)Componentinline
SetRotatable(bool Rotatable)RigidBodyinline
SetVelocity(Vector2D velocity)RigidBodyinline
tagbaseprivatestatic
Update(float deltaTime) overrideRigidBodyvirtual
velocityRigidBodyprivate
~base()baseinlinevirtual
~RigidBody()RigidBody