easyx_framework V1.0.0
基于easyx的c++游戏框架
 
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SpriteRenderer 成员列表

成员的完整列表,这些成员属于 SpriteRenderer,包括所有继承而来的类成员

Activate()Componentvirtual
AddFilter(FilterInfo filterInfo)ImageInterface
AddFilter(bool enable=true, COLORREF col=BLACK, int level=100, int layer=1)ImageInterface
AddPosition(const Vector2D &pos)SceneComponentinline
AddRotation(float rot)SceneComponentinline
alphaImageInterfaceprotected
angleImageInterfaceprotected
Animator classSpriteRendererfriend
animatorAttachedSpriteRendererprivate
AttachTo(SceneComponent *par)SceneComponent
base()baseinline
BeginPlay()SpriteRenderervirtual
bFilterEnableImageInterfaceprotected
bIsEnabledComponentprotected
bIsWaveImageInterfaceprotected
blurImageInterfaceprotected
bmoveSpriteRendererprivate
childrenSceneComponentprivate
copyImageInterfaceprotected
Deactivate()Componentvirtual
DealImage()SpriteRendererprivate
Destruct()SceneComponentvirtual
DetachForm(SceneComponent *par)SceneComponent
EnableFilLayer(int layer)ImageInterfaceinline
EnableFilter()ImageInterfaceinline
EndPlay() overrideSceneComponentinlinevirtual
ExitWave()ImageInterfaceinline
filterImageInterfaceprotected
FilterImage()ImageInterfaceprotected
FilterLayerImageInterfaceprotected
FsmAnimator classSpriteRendererfriend
GetLayer() constLayerInterface
GetLocalPosition() constSceneComponentinline
GetLocalRotation() constSceneComponentinline
GetLocalScale() constSceneComponentinline
GetName() constbaseinline
GetOwner() constComponentinline
GetTransparency() constImageInterfaceinline
GetWorldPosition() constSceneComponent
GetWorldRotation() constSceneComponent
GetWorldScale() constSceneComponent
IsWave()ImageInterface
layerLayerInterfaceprivate
LayerInterface()LayerInterface
LoadSprite(std::string name)ImageInterface
MeanBlur(unsigned level)ImageInterface
namebaseprivate
parentSceneComponentprotected
pOwnerComponentprotected
process_Destruct()SceneComponentprotected
RemoveFilter()ImageInterface
RemoveFilter(int layer)ImageInterface
Render() overrideSpriteRenderervirtual
RotateImage(double radian)ImageInterfaceprotected
SaveImage()SpriteRendererprivate
SaveImage(IMAGE *img)SpriteRendererprivate
SetFilter(bool enable, COLORREF col=BLACK, int level=100)ImageInterface
SetLayer(int _layer)LayerInterface
SetLocalPosition(const Vector2D &pos)SceneComponentinline
SetLocalRotation(float rot)SceneComponentinline
SetLocalScale(const Vector2D &scale)SceneComponentinline
SetName(const std::string &name)baseinline
SetOwner(class Object *owner)Componentinline
SetStartAndEndLoc(Pair start, Pair end)ImageInterface
SetTransparency(BYTE transparency)ImageInterfaceinline
Sprite classSpriteRendererfriend
spriteImageInterfaceprotected
spriteinfoImageInterfaceprotected
tagbaseprivatestatic
transformSceneComponentprivate
Update(float deltaTime) overrideSpriteRenderervirtual
waveImageInterfaceprotected
WaveFrom(int x, int y, int stonesize, int stoneweight)ImageInterface
WaveUpdateSpriteRendererprivate
~base()baseinlinevirtual
~ImageInterface()ImageInterfaceinline
~LayerInterface()LayerInterface
~SpriteRenderer()SpriteRenderer