easyx_framework
V1.0.0
基于easyx的c++游戏框架
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PeaShooter 成员列表
成员的完整列表,这些成员属于
PeaShooter
,包括所有继承而来的类成员
Activate
()
BasePlant
AddPosition
(const Vector2D &pos)
Object
inline
AddRotation
(float rot)
Object
inline
ani
BasePlant
protected
AttachTo
(Object *par)
Object
base
()
base
inline
BasePlant
()
BasePlant
BeginPlay
() override
BasePlant
virtual
Blink
(float duration=0.2f, COLORREF col=BLACK, int level=60)
Sprite
blinkFillter
Sprite
private
blinkFlag
Sprite
private
blood
BasePlant
protected
box
BasePlant
protected
children
Object
private
components
Object
private
components_iter
Object
private
ConstructComponent
()
Object
inline
cost
BasePlant
protected
deltaTime
Sprite
private
Destroy
()
Object
DetachForm
(Object *par)
Object
DrawDebugPosition
() const
Object
virtual
EndPlay
()
Object
virtual
GetComponentByClass
()
Object
inline
GetCost
() const
BasePlant
inline
GetLocalPosition
() const
Object
inline
GetLocalRotation
() const
Object
inline
GetLocalScale
() const
Object
inline
GetName
() const
base
inline
GetWorldPosition
() const
Object
GetWorldRotation
() const
Object
GetWorldScale
() const
Object
idle
PeaShooter
private
IsBlinking
Sprite
private
LoadSprite
(std::string)
Sprite
name
base
private
Object
()
Object
inline
parent
Object
private
PeaShooter
()
PeaShooter
Recover
()
Sprite
private
recoverTimerHandle
Sprite
private
RegisterComponent
(Component *pCom)
Object
inline
renderer
BasePlant
protected
root
Object
protected
SetLocalPosition
(const Vector2D &pos)
Object
inline
SetLocalRotation
(float rot)
Object
inline
SetLocalScale
(const Vector2D &scale)
Object
inline
SetName
(const std::string &name)
base
inline
SetRootComponent
(SceneComponent *newroot)
Object
Shoot
()
PeaShooter
shootevent
PeaShooter
private
Sprite
()
Sprite
tag
base
private
static
TakeDamage
(float damage)
BasePlant
transistionLevel
Sprite
private
transistionSpeed
Sprite
private
UnregisterComponent
(Component *pCom)
Object
inline
Update
(float deltaTime)
Sprite
virtual
~base
()
base
inline
virtual
~Object
()
Object
inline
制作者
1.12.0