easyx_framework V1.0.0
基于easyx的c++游戏框架
 
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Collider 成员列表

成员的完整列表,这些成员属于 Collider,包括所有继承而来的类成员

Activate()Componentvirtual
AddPosition(const Vector2D &pos)SceneComponentinline
AddRotation(float rot)SceneComponentinline
aimsColliderprivate
AttachTo(SceneComponent *par)SceneComponent
base()baseinline
BeginPlay() overrideCollidervirtual
bIsEnabledComponentprotected
childrenSceneComponentprivate
Clear()Colliderprivate
Collider()Colliderinline
CollisionHit(Collider *another)Collider
CollisionHitBoxToBox(Collider *, Collider *)Colliderstatic
CollisionHitCircleToBox(Collider *, Collider *)Colliderstatic
CollisionHitCircleToCircle(Collider *, Collider *)Colliderstatic
CollisionHitMapColliderstatic
CollisionJudge(Collider *another)=0Colliderprotectedpure virtual
collisionsColliderprivate
collisions_to_eraseColliderprivate
Controller classColliderfriend
Deactivate() overrideCollidervirtual
Destruct()SceneComponentvirtual
DetachForm(SceneComponent *par)SceneComponent
DrawDebugLine()=0Colliderpure virtual
EndPlay() overrideCollidervirtual
Erase()Colliderprivate
GetCollisionMode()Colliderinline
GetCollisionsByType(CollisionType type)Colliderinline
GetLayer() constColliderinline
GetLocalPosition() constSceneComponentinline
GetLocalRotation() constSceneComponentinline
GetLocalScale() constSceneComponentinline
GetName() constbaseinline
GetOwner() constComponentinline
GetRect() constColliderinline
GetShape() constColliderinline
GetType() constColliderinline
GetWorldPosition() constSceneComponent
GetWorldRotation() constSceneComponent
GetWorldScale() constSceneComponent
Insert(Collider *another)Colliderprivate
IsCollisionsEmpty() constColliderinline
IsMouseOver()=0Colliderprotectedpure virtual
layerColliderprivate
materialColliderprotected
modeColliderprivate
namebaseprivate
OnComponentBeginOverlapCollider
OnComponentEndOverlapCollider
OnComponentHitOverlapCollider
parentSceneComponentprotected
pointColliderprivate
point_rbColliderprivate
pOwnerComponentprotected
process_Destruct()SceneComponentprotected
rec_posColliderprotected
rigidAttachedColliderprivate
RigidBody classColliderfriend
SetCollisionMode(ColliderMode mode)Colliderinline
SetLayer(int layer)Colliderinline
SetLocalPosition(const Vector2D &pos)SceneComponentinline
SetLocalRotation(float rot)SceneComponentinline
SetLocalScale(const Vector2D &scale)SceneComponentinline
SetName(const std::string &name)baseinline
SetOwner(class Object *owner)Componentinline
SetPhysicsMaterial(const PhysicsMaterial &material)Colliderinline
SetType(CollisionType type)Colliderinline
shapeColliderprotected
tagbaseprivatestatic
transformSceneComponentprivate
typeColliderprivate
Update(float deltaTime) overrideCollidervirtual
World::ProcessColliderZones()Colliderfriend
~base()baseinlinevirtual
~Collider()Colliderinlinevirtual