easyx_framework V1.0.0
基于easyx的c++游戏框架
 
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CircleCollider 成员列表

成员的完整列表,这些成员属于 CircleCollider,包括所有继承而来的类成员

Activate()Componentvirtual
AddPosition(const Vector2D &pos)SceneComponentinline
AddRotation(float rot)SceneComponentinline
aimsColliderprivate
AttachTo(SceneComponent *par)SceneComponent
base()baseinline
BeginPlay()CircleColliderinlinevirtual
bIsEnabledComponentprotected
childrenSceneComponentprivate
CircleCollider()CircleColliderinline
Clear()Colliderprivate
Collider()Colliderinline
CollisionHit(Collider *another)Collider
CollisionHitBoxToBox(Collider *, Collider *)Colliderstatic
CollisionHitCircleToBox(Collider *, Collider *)Colliderstatic
CollisionHitCircleToCircle(Collider *, Collider *)Colliderstatic
CollisionHitMapColliderstatic
CollisionJudge(Collider *another) overrideCircleColliderprivatevirtual
collisionsColliderprivate
collisions_to_eraseColliderprivate
Deactivate() overrideCollidervirtual
Destruct()SceneComponentvirtual
DetachForm(SceneComponent *par)SceneComponent
DrawDebugLine()CircleCollidervirtual
EndPlay() overrideCollidervirtual
Erase()Colliderprivate
GetCollisionMode()Colliderinline
GetCollisionsByType(CollisionType type)Colliderinline
GetLayer() constColliderinline
GetLocalPosition() constSceneComponentinline
GetLocalRotation() constSceneComponentinline
GetLocalScale() constSceneComponentinline
GetName() constbaseinline
GetOwner() constComponentinline
GetRadius() constCircleColliderinline
GetRect() constColliderinline
GetShape() constColliderinline
GetType() constColliderinline
GetWorldPosition() constSceneComponent
GetWorldRotation() constSceneComponent
GetWorldScale() constSceneComponent
Insert(Collider *another)Colliderprivate
IsCollisionsEmpty() constColliderinline
IsMouseOver() overrideCircleCollidervirtual
layerColliderprivate
materialColliderprotected
modeColliderprivate
namebaseprivate
OnComponentBeginOverlapCollider
OnComponentEndOverlapCollider
OnComponentHitOverlapCollider
parentSceneComponentprotected
pointColliderprivate
point_rbColliderprivate
pOwnerComponentprotected
process_Destruct()SceneComponentprotected
radiusCircleColliderprivate
radius_iniCircleColliderprivate
rec_posColliderprotected
rigidAttachedColliderprivate
SetCollisionMode(ColliderMode mode)Colliderinline
SetLayer(int layer)Colliderinline
SetLocalPosition(const Vector2D &pos)SceneComponentinline
SetLocalRotation(float rot)SceneComponentinline
SetLocalScale(const Vector2D &scale)SceneComponentinline
SetName(const std::string &name)baseinline
SetOwner(class Object *owner)Componentinline
SetPhysicsMaterial(const PhysicsMaterial &material)Colliderinline
SetRadius(float radius)CircleColliderinline
SetType(CollisionType type)Colliderinline
shapeColliderprotected
tagbaseprivatestatic
transformSceneComponentprivate
typeColliderprivate
Update(float deltaTime) overrideCircleCollidervirtual
~base()baseinlinevirtual
~Collider()Colliderinlinevirtual