easyx_framework
V1.0.0
基于easyx的c++游戏框架
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Camera 成员列表
成员的完整列表,这些成员属于
Camera
,包括所有继承而来的类成员
Activate
()
Component
virtual
AddPosition
(const Vector2D &pos)
SceneComponent
inline
AddRotation
(float rot)
SceneComponent
inline
AttachTo
(SceneComponent *par)
SceneComponent
base
()
base
inline
BeginPlay
() override
Camera
virtual
bIsEnabled
Component
protected
BoxCollider
class
Camera
friend
Calculate
()
Camera
private
Camera
()
Camera
inline
camera_virtual
Camera
private
children
SceneComponent
private
controlAttached
Camera
private
Controller
class
Camera
friend
Deactivate
()
Component
virtual
Destruct
()
SceneComponent
virtual
DetachForm
(SceneComponent *par)
SceneComponent
distanceThreshold
Camera
private
EndPlay
() override
SceneComponent
inline
virtual
frame
Camera
private
GetCameraPosition
()
Camera
inline
GetLocalPosition
() const
SceneComponent
inline
GetLocalRotation
() const
SceneComponent
inline
GetLocalScale
() const
SceneComponent
inline
GetName
() const
base
inline
GetOwner
() const
Component
inline
GetSpringArmLength
()
Camera
inline
GetWorldPosition
() const
SceneComponent
GetWorldRotation
() const
SceneComponent
GetWorldScale
() const
SceneComponent
Lerp
(Vector2D start, Vector2D end, float t)
Camera
private
Lerp
(float start, float end, float t)
Camera
private
name
base
private
Object::DrawDebugPosition
() const
Camera
friend
parent
SceneComponent
protected
Particle
class
Camera
friend
pOwner
Component
protected
process_Destruct
()
SceneComponent
protected
SetDistanceThreshold
(float threshold)
Camera
SetLocalPosition
(const Vector2D &pos)
SceneComponent
inline
SetLocalRotation
(float rot)
SceneComponent
inline
SetLocalScale
(const Vector2D &scale)
SceneComponent
inline
SetMainCamera
()
Camera
SetName
(const std::string &name)
base
inline
SetOwner
(class Object *owner)
Component
inline
SetRectFrame
(const Rect &frame)
Camera
SetSmoothness
(short smooth)
Camera
SetSpringArmLength
(float length)
Camera
ShakeCamera
(float indensity, int decay=5)
Camera
shakeCenter
Camera
private
shakeDecay
Camera
private
shakeFlag
Camera
private
ShakeIndensity
Camera
private
shakeSpeed
Camera
private
Smoothness
Camera
private
smoothnessForSpringArm
Camera
private
SmoothStep
(float x)
Camera
private
springArmLength
Camera
private
springArmLength_virtual
Camera
private
SpriteRenderer
class
Camera
friend
tag
base
private
static
transform
SceneComponent
private
Update
(float deltaTime) override
SceneComponent
inline
virtual
World
class
Camera
friend
~base
()
base
inline
virtual
~Camera
()
Camera
inline
制作者
1.12.0