easyx_framework V1.0.0
基于easyx的c++游戏框架
 
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BattleController 成员列表

成员的完整列表,这些成员属于 BattleController,包括所有继承而来的类成员

AddPosition(const Vector2D &pos)Objectinline
AddRotation(float rot)Objectinline
armLengthControllerprotected
AttachTo(Object *par)Object
base()baseinline
BattleController()BattleController
BeginPlay() overrideControllervirtual
cameraControllerprotected
childrenObjectprivate
componentsObjectprivate
components_iterObjectprivate
ConstructComponent()Objectinline
Controller()Controller
Destroy()Object
DetachForm(Object *par)Object
DrawDebugPosition() constControllervirtual
EnableInput(bool enable)Controller
EndPlay()Objectvirtual
GetComponentByClass()Objectinline
GetHitResultUnderCursor()Controller
GetLocalPosition() constObjectinline
GetLocalRotation() constObjectinline
GetLocalScale() constObjectinline
GetMousePosition() constController
GetName() constbaseinline
GetObjectUnderCursor()Controller
GetSunshineNum() constBattleControllerinline
GetWorldPosition() constObject
GetWorldRotation() constObject
GetWorldScale() constObject
inputcomponentControllerprivate
IsMouseClick() constController
Jump()BattleController
MouseTick()Controller
MoveDown()BattleController
MoveLeft()BattleController
MoveRight()BattleController
namebaseprivate
Object()Objectinline
OverallTimeHandleBattleControllerprivate
parentObjectprivate
PeekInfo()Controllerinline
PeekInfo_()Controllerinline
PlantSeed()BattleController
ProduceSunshine()BattleController
RegisterComponent(Component *pCom)Objectinline
rootObjectprotected
seedToPlantBattleControllerprivate
SeedUI classBattleControllerfriend
SetLocalPosition(const Vector2D &pos)Objectinline
SetLocalRotation(float rot)Objectinline
SetLocalScale(const Vector2D &scale)Objectinline
SetName(const std::string &name)baseinline
SetRectFrame(const Rect &frame)Controller
SetRootComponent(SceneComponent *newroot)Object
SetSunshineNum(int num)BattleControllerinline
SetupInputComponent(InputComponent *inputcomponent)BattleControllervirtual
shake()BattleController
ShakeTimeHandleBattleControllerprivate
sunshineBattleControllerprivate
SunshineTimerHandleBattleControllerprivate
tagbaseprivatestatic
UnregisterComponent(Component *pCom)Objectinline
Update(float deltaTime)BattleControllervirtual
ZoomIn()BattleController
ZoomOut()BattleController
~base()baseinlinevirtual
~Object()Objectinline