easyx_framework
V1.0.0
基于easyx的c++游戏框架
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BattleController 成员列表
成员的完整列表,这些成员属于
BattleController
,包括所有继承而来的类成员
AddPosition
(const Vector2D &pos)
Object
inline
AddRotation
(float rot)
Object
inline
armLength
Controller
protected
AttachTo
(Object *par)
Object
base
()
base
inline
BattleController
()
BattleController
BeginPlay
() override
Controller
virtual
camera
Controller
protected
children
Object
private
components
Object
private
components_iter
Object
private
ConstructComponent
()
Object
inline
Controller
()
Controller
Destroy
()
Object
DetachForm
(Object *par)
Object
DrawDebugPosition
() const
Controller
virtual
EnableInput
(bool enable)
Controller
EndPlay
()
Object
virtual
GetComponentByClass
()
Object
inline
GetHitResultUnderCursor
()
Controller
GetLocalPosition
() const
Object
inline
GetLocalRotation
() const
Object
inline
GetLocalScale
() const
Object
inline
GetMousePosition
() const
Controller
GetName
() const
base
inline
GetObjectUnderCursor
()
Controller
GetSunshineNum
() const
BattleController
inline
GetWorldPosition
() const
Object
GetWorldRotation
() const
Object
GetWorldScale
() const
Object
inputcomponent
Controller
private
IsMouseClick
() const
Controller
Jump
()
BattleController
MouseTick
()
Controller
MoveDown
()
BattleController
MoveLeft
()
BattleController
MoveRight
()
BattleController
name
base
private
Object
()
Object
inline
OverallTimeHandle
BattleController
private
parent
Object
private
PeekInfo
()
Controller
inline
PeekInfo_
()
Controller
inline
PlantSeed
()
BattleController
ProduceSunshine
()
BattleController
RegisterComponent
(Component *pCom)
Object
inline
root
Object
protected
seedToPlant
BattleController
private
SeedUI
class
BattleController
friend
SetLocalPosition
(const Vector2D &pos)
Object
inline
SetLocalRotation
(float rot)
Object
inline
SetLocalScale
(const Vector2D &scale)
Object
inline
SetName
(const std::string &name)
base
inline
SetRectFrame
(const Rect &frame)
Controller
SetRootComponent
(SceneComponent *newroot)
Object
SetSunshineNum
(int num)
BattleController
inline
SetupInputComponent
(InputComponent *inputcomponent)
BattleController
virtual
shake
()
BattleController
ShakeTimeHandle
BattleController
private
sunshine
BattleController
private
SunshineTimerHandle
BattleController
private
tag
base
private
static
UnregisterComponent
(Component *pCom)
Object
inline
Update
(float deltaTime)
BattleController
virtual
ZoomIn
()
BattleController
ZoomOut
()
BattleController
~base
()
base
inline
virtual
~Object
()
Object
inline
制作者
1.12.0