easyx_framework V1.0.0
基于easyx的c++游戏框架
 
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BaseBullet 成员列表

成员的完整列表,这些成员属于 BaseBullet,包括所有继承而来的类成员

AddPosition(const Vector2D &pos)Objectinline
AddRotation(float rot)Objectinline
AttachTo(Object *par)Object
base()baseinline
BaseBullet()BaseBullet
BeginPlay()BaseBulletvirtual
Blink(float duration=0.2f, COLORREF col=BLACK, int level=60)Sprite
blinkFillterSpriteprivate
blinkFlagSpriteprivate
childrenObjectprivate
circleBaseBulletprotected
componentsObjectprivate
components_iterObjectprivate
ConstructComponent()Objectinline
damageBaseBulletprotected
deltaTimeSpriteprivate
Destroy()Object
DetachForm(Object *par)Object
DrawDebugPosition() constObjectvirtual
EndPlay()Objectvirtual
GetComponentByClass()Objectinline
GetLocalPosition() constObjectinline
GetLocalRotation() constObjectinline
GetLocalScale() constObjectinline
GetName() constbaseinline
GetWorldPosition() constObject
GetWorldRotation() constObject
GetWorldScale() constObject
IsBlinkingSpriteprivate
LoadSprite(std::string)Sprite
namebaseprivate
Object()Objectinline
OnOverlap(Collider *overlapcomponentself, Collider *othercomponent, Object *otherobject)BaseBulletvirtual
parentObjectprivate
Recover()Spriteprivate
recoverTimerHandleSpriteprivate
RegisterComponent(Component *pCom)Objectinline
rendererBaseBulletprotected
rootObjectprotected
SetLocalPosition(const Vector2D &pos)Objectinline
SetLocalRotation(float rot)Objectinline
SetLocalScale(const Vector2D &scale)Objectinline
SetName(const std::string &name)baseinline
SetRootComponent(SceneComponent *newroot)Object
Sprite()Sprite
tagbaseprivatestatic
transistionLevelSpriteprivate
transistionSpeedSpriteprivate
UnregisterComponent(Component *pCom)Objectinline
Update(float deltaTime)BaseBulletinlinevirtual
~base()baseinlinevirtual
~Object()Objectinline