easyx_framework
V1.0.0
基于easyx的c++游戏框架
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BaseBullet 成员列表
成员的完整列表,这些成员属于
BaseBullet
,包括所有继承而来的类成员
AddPosition
(const Vector2D &pos)
Object
inline
AddRotation
(float rot)
Object
inline
AttachTo
(Object *par)
Object
base
()
base
inline
BaseBullet
()
BaseBullet
BeginPlay
()
BaseBullet
virtual
Blink
(float duration=0.2f, COLORREF col=BLACK, int level=60)
Sprite
blinkFillter
Sprite
private
blinkFlag
Sprite
private
children
Object
private
circle
BaseBullet
protected
components
Object
private
components_iter
Object
private
ConstructComponent
()
Object
inline
damage
BaseBullet
protected
deltaTime
Sprite
private
Destroy
()
Object
DetachForm
(Object *par)
Object
DrawDebugPosition
() const
Object
virtual
EndPlay
()
Object
virtual
GetComponentByClass
()
Object
inline
GetLocalPosition
() const
Object
inline
GetLocalRotation
() const
Object
inline
GetLocalScale
() const
Object
inline
GetName
() const
base
inline
GetWorldPosition
() const
Object
GetWorldRotation
() const
Object
GetWorldScale
() const
Object
IsBlinking
Sprite
private
LoadSprite
(std::string)
Sprite
name
base
private
Object
()
Object
inline
OnOverlap
(Collider *overlapcomponentself, Collider *othercomponent, Object *otherobject)
BaseBullet
virtual
parent
Object
private
Recover
()
Sprite
private
recoverTimerHandle
Sprite
private
RegisterComponent
(Component *pCom)
Object
inline
renderer
BaseBullet
protected
root
Object
protected
SetLocalPosition
(const Vector2D &pos)
Object
inline
SetLocalRotation
(float rot)
Object
inline
SetLocalScale
(const Vector2D &scale)
Object
inline
SetName
(const std::string &name)
base
inline
SetRootComponent
(SceneComponent *newroot)
Object
Sprite
()
Sprite
tag
base
private
static
transistionLevel
Sprite
private
transistionSpeed
Sprite
private
UnregisterComponent
(Component *pCom)
Object
inline
Update
(float deltaTime)
BaseBullet
inline
virtual
~base
()
base
inline
virtual
~Object
()
Object
inline
制作者
1.12.0