easyx_framework
V1.0.0
基于easyx的c++游戏框架
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AudioPlayer 成员列表
成员的完整列表,这些成员属于
AudioPlayer
,包括所有继承而来的类成员
Activate
()
Component
virtual
AddPosition
(const Vector2D &pos)
SceneComponent
inline
AddRotation
(float rot)
SceneComponent
inline
AttachTo
(SceneComponent *par)
SceneComponent
base
()
base
inline
BeginPlay
() override
SceneComponent
inline
virtual
bIsEnabled
Component
protected
bSpacial
AudioPlayer
private
bVolume
AudioPlayer
private
children
SceneComponent
private
Close
(std::string name)
AudioPlayer
currentVol
AudioPlayer
private
Deactivate
()
Component
virtual
Destruct
()
SceneComponent
virtual
DetachForm
(SceneComponent *par)
SceneComponent
EndPlay
() override
SceneComponent
inline
virtual
GetLocalPosition
() const
SceneComponent
inline
GetLocalRotation
() const
SceneComponent
inline
GetLocalScale
() const
SceneComponent
inline
GetName
() const
base
inline
GetOwner
() const
Component
inline
GetWorldPosition
() const
SceneComponent
GetWorldRotation
() const
SceneComponent
GetWorldScale
() const
SceneComponent
innerRadius
AudioPlayer
private
name
base
private
outerRadius
AudioPlayer
private
parent
SceneComponent
protected
paths
AudioPlayer
private
Pause
(std::string name)
AudioPlayer
Play
(std::string name, bool repeat=false)
AudioPlayer
pOwner
Component
protected
process_Destruct
()
SceneComponent
protected
Resume
(std::string name)
AudioPlayer
SetLocalPosition
(const Vector2D &pos)
SceneComponent
inline
SetLocalRotation
(float rot)
SceneComponent
inline
SetLocalScale
(const Vector2D &scale)
SceneComponent
inline
SetName
(const std::string &name)
base
inline
SetOwner
(class Object *owner)
Component
inline
SetRadius
(float inner, float outer)
AudioPlayer
inline
SetSpacial
(bool spacial)
AudioPlayer
inline
SetVolume
(int vol)
AudioPlayer
Stop
(std::string name)
AudioPlayer
tag
base
private
static
transform
SceneComponent
private
Update
(float deltaTime) override
AudioPlayer
virtual
volume
AudioPlayer
private
~AudioPlayer
()
AudioPlayer
virtual
~base
()
base
inline
virtual
制作者
1.12.0